Historia Del Dominio

14-55-3
Desapareció en la historia con ningún miembro restante.
14-3-4
Regencia disputada después de la muerte de Mattathias, quien dejó ningún heredero.
14-3-3
Gaelor of the Hammer ha abdicado y entregó el control del dominio a Mattathias.
14-3-3
Oberyn fii'Hamad ha abdicado y entregó el control del dominio a Mattathias.
14-3-3
Mattathias ha abdicado y entregó el control del dominio a Oberyn fii'Hamad.
11-59-4
Regencia disputada después de la muerte de Arcturus Saltis Di'Vorga, quien dejó ningún heredero.
11-59-3
Regencia disputada después de la muerte de Arcturus Saltis Di'Vorga, quien dejó ningún heredero.
11-59-3
Regencia disputada después de la muerte de Arcturus Saltis Di'Vorga, quien dejó ningún heredero.
11-16-2
Regencia pasó a Arcturus Saltis Di'Vorga tras la muerte de Xerxsephnia Selene Di'Vorga.
11-16-1
Regencia pasó a Arcturus Saltis Di'Vorga tras la muerte de Xerxsephnia Selene Di'Vorga.
7-31-1
Mattathias ha abdicado y entregó el control del dominio a Oberyn fii'Hamad.
6-12-4
Salgos Aureus ha caído al tizón de sueño y así salió de la oficina de Voice.
5-19-5
Xerxsephnia Selene Di'Vorga fue elegido como soberano.
4-23-4
Amaury de Montfort ha muerto y así salió de la oficina de High Chancellor.
4-23-4
Chauncey Nrillinthas ha muerto y así salió de la oficina de Voice.
4-23-4
Adrena Nrillinthas ha muerto y así salió de la oficina de Princess.
4-23-4
Favian Nrillinthas ha muerto y así salió de la oficina de Prince.
4-23-4
Drafrick ha muerto y así salió de la oficina de Guardian.
4-10-3
Regencia disputada después de la muerte de Balthier Nrillinthas, quien dejó ningún heredero.
2-58-6
Regencia disputada después de la muerte de Balthier Nrillinthas, quien dejó ningún heredero.
2-58-6
Regencia disputada después de la muerte de Balthier Nrillinthas, quien dejó ningún heredero.
2-43-5
Regencia pasó a Balthier Nrillinthas tras la muerte de Asher Nrillinthas.
2-43-5
Regencia pasó a Balthier Nrillinthas tras la muerte de Asher Nrillinthas.
2-43-5
Regencia pasó a Balthier Nrillinthas tras la muerte de Asher Nrillinthas.
2-42-2
Vladimir Nrillinthas ha abdicado y entregó el control del dominio a Asher Nrillinthas.
2-41-1
Asher Nrillinthas ha muerto y así salió de la oficina de Prince.
1-38-2
Fundada por Asher Nrillinthas.

Grand Lucernia

nombre
Lucernia
designación
reino
Capital
-
mandatarios
  • -
idioma oficial
English

Lucernia es un dominio soberano (el superior de su jerarquía).

Dominios que son parte de Lucernia: Inactive realms that are a part of Lucernia:

Ver Detalles

Detalles Del Dominio

villas
0
población
0
tamaño
0 hectares
nobles
0

Posiciones Del Dominio

Rey / Reina

Council of the Iron Hammer / Ruler elect of the realm of Lucernia.


poseedores:
  • nadie

High Chancellor

Is the Kings most trusted adviser and executor. Has all the powers of the office of the King and is second in the realm to only the King.

The position is bestowed upon the most worthy member of the realm by the King himself, and can not be revoked once given.


poseedores:
  • nadie

Princess

Daughter of the King.


poseedores:
  • nadie

Prince

Son of the King.


poseedores:
  • nadie

Guardian

Has command of the army to execute strategy.


poseedores:
  • nadie

Voice

The Voice is a voluntary position given to those who request it. They are granted rights to discuss matters between two realms. Mostly reserved for people who reside in 1 realm. But hold loyalties to another. This way they can effectively assist in diplomatic relations.


poseedores:
  • nadie

Relaciones Diplomáticas A Otros Dominios

Ascalon aliado -
Erstes Imperium aliado -

Realm Description

Born from the ashes of the remaining houses of Ariamis. The Lucernia Council convened and announced with the striking of a hammer to a massive bell. The sound echoing across the land indicating a new ruler has been declared at last.

With this toning of the bell. Came with it a new ruling council made of Hammerhold and The Iron Mountains. May the new history of this noble realm begin!

===============Ancient Historic Documents===================

Ariamis is well respected and seen as good by most other realms; a true gem and example of what good leadership and a benevolent ruler can bring about. But behind the scenes all is not rainbows and tulips. With a ruler far more inline with King John than Richard the Lionheart and a few scheming Dukes and greedy vassals, Ariamis is a dangerous place to be sure. Add to that the constant attempts on the Kings life and the relative insanity of the royal family, and you can see how volatile everything truly is. You must be cautious.

Culture

Ariamis did not start as it is now, it started as a small realm with little power and little potential, but through the unification of the Highlands it has become the third largest realms in the world. However it is not truly one realm but seven, and each has its own culture that was born prior to their unification under Ariamis. The laws of the realm restrict little and simply hold that the King is responsible for the realms defense and Dukes are responsible for their own. Although each raises the banner of Ariamis, internal conflict could begin at any moment and the strength of its ruler and loyalty of his vassals is what holds it all together.

History

One cannot speak of the history of Ariamis without speaking about the Nrillinthias family and their past. Before the wars of the Gods and the birth of the human race, the foothills of the Highlands were home to the Nrillinthias, a peaceful and kind family that did what they could to avoid the war. However as the gods moved darkness fell over their lands; they were forced into the north and into the conflict. Although they fought well, their hearts never left their homeland.

On the 1st day of the 34th week, a miracle and a blessing shined down upon them. The darkness that had kept them from their land was lifted, and all manner of First Ones rushed to claim the land. Although their claim was strongest of those traveling south, Vladimir and his family were forced to battle many to lay claim to his homelands and found that where diplomacy failed, strength prevailed. Pushing back against the Emperors forces and mercenaries, Vladimir claimed most of the lands of his ancestors and founded Ariamis on the 5th day of the 38th week.

With the family lands recaptured, Vladimir began helping other nobles claim and hold what they could. Priestess Xerxsephnia Selene Di'Vorga was the first to join and raise the flag of Ariamis. With the philosophy of the Path, she brought wisdom and knowledge that has helped Ariamis expand and maintain a heart of discovery and acceptance.

During the 43rd week, Tarvall and Ariamis joined together, creating a unity that has protected the highlands from any major conflict, and Goldvale joined shortly after. With Duke Ironbark, High Chancellor Montford, Priestess Xerxsephnia and King Nrillinthias, Ariamis passed from a possibility into a reality, one that would stand the test of time.

The Law of King Vladimir Nrillinthias, First King of Ariamis

As First Ones of Ariamis you are expected to always act with strength and honor. That is our guiding principle.

One dishonorable and cowardly act that from this point forth will not be tolerated in Ariamis, is attacking an estate within Ariamis while we are under attack from an outside force.

This is the law of Ariamis to which we all are bound. May it bring prosperity to our young realm.