Alchemist
Usually set at the edge of the settlement, the alchemist is always expected to blow up spectacularily, but in reality most of the experiments are far less dangerous or spectacular. While much of the research done here is of questionable quality, there is the occasional poison or interesting substance discovered.
Requires
- Apothecary
- 12000 work hours
- 2500 wood
- 500 metal
- 100 goods
- 150 wealth
- 1000 minimum population to construct
- Full efficiency requires 2000+ population
Required for
Provides
- Defensive bonus
- goods Production bonus
- wealth Production bonus