Realm History

18-54-2
Wilhelm Knatz has abdicated without a successor.
18-51-3
Wilhelm Knatz was elected to the position of ruler.
18-49-2
Rulership disputed after the slumbering of Aaron Asshai, who left no heir.
18-37-6
Aaloka Thapa has abdicated and handed control of the realm to Aaron Asshai.
18-33-6
Aaron Asshai has abdicated and handed control of the realm to Aaloka Thapa.
16-6-4
Aaron Asshai was elected to the position of %realmposition%.
15-8-3
Rulership disputed after the death of Final Harvest of Dust, who left no heir.
15-8-3
Rulership disputed after the death of Unraveling Morning Sun, who left no heir.
15-8-3
Rulership disputed after the death of Litany of Fury, who left no heir.
15-8-3
Rulership disputed after the death of Seven Weeks of Ruin, who left no heir.
15-8-2
Seven Weeks of Ruin has died and thus left the office of Tempest Forward Legion Captain.
15-8-2
Rulership disputed after the death of Seven Weeks of Ruin, who left no heir.
15-8-2
Rulership disputed after the death of Seven Weeks of Ruin, who left no heir.
15-8-2
Rulership disputed after the death of Litany of Fury, who left no heir.
15-8-2
Litany of Fury has died and thus left the office of Aurora Forward Legion Master.
15-8-2
Rulership disputed after the death of Litany of Fury, who left no heir.
15-8-2
Litany of Fury has died and thus left the office of Knight of Five.
15-8-2
Litany of Fury has died and thus left the office of Master of the Courts of Balance.
15-8-2
Final Harvest of Dust has died and thus left the office of Zenith Legion Captain.
15-8-2
Rulership disputed after the death of Final Harvest of Dust, who left no heir.
15-8-2
Final Harvest of Dust has died and thus left the office of Knight of Four.
15-8-2
Rulership disputed after the death of Final Harvest of Dust, who left no heir.
15-8-2
Rulership disputed after the death of Unraveling Morning Sun, who left no heir.
15-8-2
Unraveling Morning Sun has died and thus left the office of Whisperreap Legion Captain.
15-8-2
Unraveling Morning Sun has died and thus left the office of Shadow of the First.
15-8-2
Unraveling Morning Sun has died and thus left the office of Master of the Courts of Order.
15-8-2
Rulership disputed after the death of Unraveling Morning Sun, who left no heir.
14-50-3
Declared war "War of Annihilation".
14-42-6
Declared war "War of Extermination".
14-37-1
Greater Ryne has declared war, announcing settlements of your realm as targets. They call it "The Independence of Greater Ryne".
14-37-1
Greater Ryne has declared war, announcing settlements of your realm as targets. They call it "The Independence of Greater Ryne".
14-8-2
Flower of Retribution has fallen to slumberblight and thus left the office of Tharsis Legion Captain.
14-8-2
Flower of Retribution has fallen to slumberblight and thus left the office of Knight of Three.
14-8-1
Flower of Retribution has abdicated without a successor.
12-57-3
Dissonance of the Concord has fallen to slumberblight and thus left the office of Bearston Forward Legion Lieutenant.
12-44-1
Rulership disputed after the death of Orwin Lann, who left no heir.
12-43-6
Martyn Lann has abdicated and handed control of the realm to Orwin Lann.
12-10-4
Rulership disputed after the death of Winters of Ash, who left no heir.
12-10-3
Rulership disputed after the death of Winters of Ash, who left no heir.
12-10-3
Winters of Ash has died and thus left the office of Locust Court Legion Captain.
12-10-3
Winters of Ash has died and thus left the office of Knight of One.
12-10-3
Winters of Ash has died and thus left the office of Master of the Courts of Chaos.
12-10-3
Rulership disputed after the death of Winters of Ash, who left no heir.
8-39-2
Rulership passed to Martyn Lann upon the death of Weaver of Broken Threads.
8-39-1
Rulership passed to Martyn Lann upon the death of Weaver of Broken Threads.
8-16-2
Black Forest has declared war, announcing settlements of your realm as targets. They call it "Eradication of Weaver".
7-36-3
Seventh Path of Redemption has abdicated and handed control of the realm to Weaver of Broken Threads.
7-35-6
Founded by Weaver of Broken Threads as a subrealm of Provectus Tormenta with rulership granted to Seventh Path of Redemption.

The House of Order of the Imperium

Name
House of Order
Designation
County
Capital
Quolinara
Rulers
  • -

House of Order is a part of Erstes Imperium.

View Details

Realm Details

estates
0
Population
0
Size
0 hectares
First Ones
0

Realm Positions

Zenith Legion Captain

The Captain of the Zenith Legion has many Lieutenants that serves them, and is the go-to figure in all matters of the Legion.


Holders:
  • nobody

Count / Countess

This position exists mostly for logistical purposes of assigning, creating and modifying ranks and holds no reflection on the individual's political power.


Holders:
  • nobody

Knight of One

The First Among Knights commands the highest authority in the House of Order. They are a master of one of the Courts and a Captain of their own Legion.


Holders:
  • nobody

Knight of Two

The Second Among Knights is a powerful entity of the Imperium, and acts as captain of an Army Group. Also acts as Coordinator between Realms. They command the Courts of Order and lead their own Legion.


Holders:
  • nobody

Knight of Three

The Third Among Knights is a battle proven and powerful entity of the House of Order that leads a Legion into battle. Often seens at the Imperial Court where they keep the peace.


Holders:
  • nobody

Knight of Four

The Fourth Among Knights is a battle proven and powerful entity of the House of Order that leads a Legion into battle. Often seens at the Imperial Court where they keep the peace.


Holders:
  • nobody

Knight of Five

The Knight of Five leads the Courts of Balance, and is in charge of one of the Forward Legions. Battle-proven and extremely powerful.


Holders:
  • nobody

Knight of Six

The Knight of Five leads the Courts of Balance, and is in charge of one of the Forward Legions. Battle-proven and extremely powerful.


Holders:
  • nobody

Master of the Courts of Chaos

The Master of the Courts of Chaos has the final say in all activities under their reign. A position of prestige as well as reflecting in the power they wield.


Holders:
  • nobody

Master of the Courts of Order

The Master of the Courts of Order has the final say in all activities under their reign. A position of prestige as well as reflecting in the power they wield.


Holders:
  • nobody

Tharsis Legion Captain

The Captain of the Tharsis Legion has many Lieutenants that serves them, and is the go-to figure in all matters of the Legion.


Holders:
  • nobody

Locust Court Legion Captain

The Captain of the Locust Court Legion has many Lieutenants that serves them, and is the go-to figure in all matters of the Legion.


Holders:
  • nobody

Whisperreap Legion Captain

The Captain of the Whisperreap Legion has many Lieutenants that serves them, and is the go-to figure in all matters of the Legion.


Holders:
  • nobody

Tempest Forward Legion Captain

The Captain of the Forward Legions is among the most powerful entities of the House of Order, in league with the Masters of the Courts- they are given the most dangerous and difficult task of establishing a forward Fortress.


Holders:
  • nobody

Master of the Courts of Balance

The Master of the Courts of Balance is a highly prestigious position in the House of Order- given to those of extreme ability.


Holders:
  • nobody

Shadow of the First

The Shadow of the First is the Leader in Shadow. Sometimes they fill the role of the diplomat, sometimes the role of the spy, but usually, they direct from behind the scenes, and together with the First, who is the 'Light', they form a complete entity of unfaltering wisdom.


Holders:
  • nobody

Aurora Forward Legion Master

The Captain of the Forward Legions is among the most powerful entities of the House of Order, in league with the Masters of the Courts- they are given the most dangerous and difficult task of establishing a forward Fortress.


Holders:
  • nobody

Bearston Forward Legion Lieutenant

Lieutenant, and second in command, of a Forward Legion and in charge of a Forward Fortress.


Holders:
  • nobody

Diplomatic Relations To Other Realms

Realm.description

The House of Order began as a military arm of the Provectus Tormenta, an organization that was the successor of the Midnight Legion, charged with the destruction of Distortions and Abominations.

After the Civil War it transcended it's original designation as a sub-organization, and became the only one of it's kind, while retaining it's objectives and purpose.

Though, only a select few are members of the House of Order, it competes for the title of the deadliest and most powerful military organization in existence, with only one other contender.

Most of it's members are remnants of the Midnight Legion, and as such they have millennia of military experience of fighting against the Gods themselves, which is often touted as the reason behind their effectiveness in combat, bringing in tactics to the field never seen before, leaving only scant few survivors, often too traumatized to tell the tale.

STRUCTURE

The House of Order follows a loose organizational structure. It is divided into three 'Courts', each with two Fortress Cities. The Captains of each Fortress City has Lieutenants whom serve them. There is no leader per say, but the First Knight and the Shadow usually direct the organization, but all Captains and Lieutenants have semi-executive say. Freedom of action and information is the main-stay of the House of Order. The numbering of the Knights has no reflection on their political power, or ability, but the title of the First is usually given to the most powerful entity.

CULTURE

Carrying not only a rich history from it's days as the Midnight Legion, the more recent Imperial Civil War added to the House of Order's long list of achievements, and set it apart from any other organization in the world, in that it showed the world some of the strange practices of it's members. Every member of the House of Order is required to wear a mask, and respond only to a name given to them. The name itself is not a name, but rather a series of words, believed to correspond to some greater purpose of the individual.

RUMORS AND MYSTERIES

Rumors are abound that the House of Order practices strange magics, never seen before. Besides wielding weapons and armor of magical nature, it is believed that the House of Order in general, has the ability to see into the future, leading to their success on the battlefields. Though it is more likely that the experience of it's members gives them a strategic advantage, which could seem like prescience.

The House of Order uses a 'Naming Ceremony' ritual to accept new members into their organizations, often believed to be a ritualistic destruction of the initiate's name and past.

They are believed to be following a religion or code referred to as 'The Aelwyn Tradition'. Some tenets of this tradition are known, and identifies the House of Order most strongly: The protection of the Spiral, which they believe is the mechanism of death and rebirth.

The Aelwyn Tradition that with every discordant deed done out of malice, the Spiral warps further than it already is. Warmongers and schemers whose actions result in the loss of many innocent lives are the prime culprits who warp the Spiral- they are referred to as Abominations.

The Aelwyn Tradition also states that as a result of the warping, souls that are reborn take some of the malice with them into their new life, and as a result, go down a similar path as abominations. They are referred to as Distortions.

They possess magic of cleansing the Void, and are unaffected by it.